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That is incredible damage! I believe it’s the strongest AOE for any of the tanks. It deals damage to all nearby enemies with a potency of 1200 for the first enemy, and 20% less for all remaining enemies. However, we get a very awesome attack at level 90, Double Down! It’s got a recast timer of 59s, which isn’t so bad and costs 2 Cartridges. Again, like in Dark Knight, we get more flexibility in our tank. This goes along with Bloodfest and can fill three Cartridges. You get a third cartridge at Level 88, thanks to Cartridge Charge II. It also doesn’t use a Cartridge, so you just get more immediate DPS. That gives you an instant attack for 200 potency. Your Continuation button will turn into Hypervelocity. Like in Dark Knight, it gives more potency to Keen Edge, Brutal Shell, and Solid Barrel.Īnother trait, Enhanced Continuation, it grants the “Ready to Blast” after you use Burst Strike. More traits though! At level 84 you get Enhanced Aurora (two charges of Aurora), and Melee Mastery. This lets the Gunbreaker, or one of their friends needs more mitigation. They might feel familiar to long-time tanks because these abilities are similar to Shelltron (Paladin) and Bloodwhetting (Warrior).įirst, you get Clarity of Corundum and it increases the damage reduction duration for 4 seconds, and Catharsis of Corundum restores Hp when it falls below 50%, or when the effect ends (after 10 seconds). Don’t worry, it still does the same thing (reduces damage taken by you or a party member by 15% and gives the target Brutal Shell – if it’s up). What about their cool new stuff? Level 82 gives us Heart of Stone Mastery, and that changes Heart of Stone into Heart of Corundum. Salted Earth now just drops at your feet now, so you don’t have to fiddle with moving it around after pressing the button. This makes your enemies caught in Salted Earth take unaspected damage with a potency of 500 (massive, that). Salt and Darkness drops at 86, and I love the name. You also get Melee Mastery, which increases the overall potency for a trio of skills: Hard Slash, Syphon Strike, and Soul Eater. Sort of mediocre, but it does almost always give you a gap closer/movement ability, so that’s actually rad. It reduces the cast time of Plunge by five seconds when you use Unmend. Level 84 gets a new trait, Enhanced Unmend. You could use it to help an off-tank, or just use it for yourself. This is a great ability, but Dark Knights are already pretty rad. This has two charges to put to use and is on a 60s timer. This is a damage reduction for a party member (or yourself) for 10% for 10s. What about new abilities though? At level 82 you unlock Oblation. It does have a longer duration (30s), so you can potentially be more flexible in how you utilize it. Whether this is a nerf or not is up to you, but it feels like it. Each stack lets you use Quietus or Bloodspiller without the costs, restoring MP when either hits. When it comes to pre-80, Delirium changes from a flat buff to an instant cast that gives three stacks of Delirium. It had some potency changes, the important stuff (timers, effects) has stayed about the same. I think Dark Knight had the least amount of changes done.
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So without further ado, let’s look into the class changes for the 80-90 jobs of FFXIV: Endwalker! You can see all of the new actions in this video as well. It’s going to happen, and it’s going to be glorious. We’re incredibly hyped to go to the moon, create a farm, and get our faces stomped in by Anima and The Magus Sisters. It’s going to be an incredibly good time in Endwalker, that’s for sure. I’ve spent the past few days going as deep into the changes as I can, and I’ll give you what useful information I’ve got. I’ll break it down into sections (Melee DPS, Tanks, Healers, Ranged/Magic DPS).
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What I’ll probably do for the classes that get completely changed, I’ll see if I can’t cover separate blog entries to make that stuff easier to access. I’m going to cover as much as I can of all of the FFXIV: Endwalker class changes between 80-90. Dragoon also has a ton of new content, to make the class feel like less of a chore. For some classes, they’re getting complete reworks, like Summoner. With FFXIV: Endwalker, we’re going to see a wealth of new abilities and class changes from levels 80-90. This article is based on an in-development build of FINAL FANTASY XIV: Endwalker, and content in the final version is subject to change. By Jason Parker in General | Oct, 20th 2021
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